


Sending a Warchief to another Warchief or a Captain will create a Riot, where there will be a big battle between the Warchiefs/Captains, their bodyguards(if they are Warchiefs) and a number of low-level Uruks. This is extremely helpful when branding the Warchiefs for the campaign. There will also be Blue events where you simply have to command your Warchief as to what they should do next.If you want to increase your Power and ensure that your branded Uruks survive, complete these events. These are the same as Red Power events, only they involve one of the Uruks which you have branded. On the map you will now see Blue Power events.You can also use them to send a death threat. Once a Captain/Warchief is branded, you can grab them and interrogate them without fear of anyone fighting back, and use them for intel.Here are a few tips to help you manipulate the system: Once you have the ability to Brand Uruks, you can use it to your advantage.Use this trick to escape or chase down fleeing captains/warchiefs. When you enter Wraith World (L1), time slows down but you can still move at normal speed.Where ever you use this all the Uruks look and/or investigate. Use this to your adavantage for missions where the Uruks are standing in a circle. Also while in the wraith world you can used the G key (on PC) to distract the Uruks. Later on using the Uruks themselves by branding them or even better a Graug. From the tip above, you can also use Caragors and other creatures to level the playing field at the beginning of the game.Scaling up the wall and letting the groups go to search mode enables you to use stealth takedowns against them if you come from behind, thus weakening the group so you to take on the captain on more favourable odds.

